﻿using System;

namespace ParticleSystem
{
    public class Particle
    {
        public bool Alive = false;
        public float Position_X;
        public float Position_Y;

        public float Velocity_X;
        public float Velocity_Y;
        public float Velocity_X_Start;
        public float Velocity_Y_Start;
        
        public int LifeTime;
        public int LifeTime_Start;

        public float Angle_X;
        public float Angle_Y;

        public float Scale;
        public float Scale_Begin;
        public float Scale_End;

        public float Alpha;
        //Alpha boundaries
        public float Alpha_Start;
        public float Alpha_End;

        public float Rotation;
        public float Rotation_Start;
        public float Rotation_Incr;
    }
}
